Design Theory
Design Eye
Interaction design principles discovered through studio narrative
01
First Day at Indent
Sable arrives at the studio
02
Reading the Room
A transcript from Rafa's talk
03
The Door Test
Applying affordances to real objects
04
The Meridian Brief
A new client arrives
05
Rider Interviews
Field research transcripts
06
Mapping the Gap
Mental model mismatch exercise
07
Too Many Choices
Simplifying the kiosk flow
08
The Wireframe Wall
Annotated kiosk wireframes
09
Three Taps or Fewer
Testing a simplified kiosk flow
10
Where Does the Eye Go
Exploring visual hierarchy