Unit 08 · Phase 1

Time Is Money

The schedule takes shape

Scope Document

XR Platform Scope Statement v1.0

Project: Kurosawa Digital XR Experience Platform
Prepared by: Aoyama Ren (Pulse Works) & Sakurai Saki (Kurosawa Digital)
Version: 1.0  |  Status: Baselined

Project Description

Design, develop, and deploy an immersive XR platform enabling Kurosawa Digital's enterprise clients to visualize products in augmented and virtual reality environments.

In Scope

  • Core XR rendering engine (AR + VR modes)
  • Product catalog integration API
  • User analytics dashboard
  • Admin portal for content management
  • iOS and Android client applications
  • Pilot deployment with two enterprise clients

Out of Scope

  • Hardware procurement for end users
  • Third-party marketplace integrations
  • Multi-language localization (deferred to Phase 2)
  • Custom 3D asset creation (client-supplied)

Constraints

Budget ceiling: ¥48M. Target launch: 9 months from project start. Tetsu's rendering engine team is shared across three active projects. All deliverables require Kurosawa Digital sign-off before deployment.

Assumptions

Client-side hardware meets minimum XR specifications. Kurosawa Digital provides test accounts within 2 weeks of each sprint completion. Dedicated QA resources available from Month 3.

Schedule
Definition A model showing planned dates for project activities and milestones.
Components Start/end dates, activity sequencing, resource assignments, calendar constraints.
Related Terms milestone, deliverable, scope baseline
Example After reviewing the scope statement above, Ren and Tetsu must translate each in-scope item into dated activities — the resulting timeline becomes the project schedule.
Activity
Definition A distinct unit of work performed during the project.
Components Description, duration estimate, assigned resources, predecessor activities.
Related Terms work package, milestone, dependency
Example "Build product catalog API" is a single activity within the XR platform WBS — it has a clear start, end, and output.
Dependency
Definition A logical relationship between two activities.
Components Finish-to-start (most common), start-to-start, finish-to-finish, start-to-finish.
Related Terms WBS, activity, lead time
Example The admin portal can't begin integration testing until the catalog API is complete — a finish-to-start dependency.
Lead Time
Definition The amount of time a successor activity can be advanced.
Components Expressed as a negative value (e.g., FS −2 days), applied to overlapping activities.
Related Terms dependency, lag time, schedule
Example Tetsu can start the VR rendering module 3 days before the AR module is finalized, since the shared engine code is already stable — that overlap is lead time.
Lag Time
Definition The amount of time a successor activity is delayed.
Components Expressed as a positive value (e.g., FS +5 days), represents mandatory waiting periods.
Related Terms dependency, lead time, schedule
Example After the pilot deployment, there's a 5-day lag before user feedback collection can start — the client needs time to configure their test environment.
While reviewing the scope statement's constraints section, Tetsu mentioned — almost as an aside — that the rendering engine team is shared across three active projects. Ren nodded and moved on to the next line item. He would remember this moment later.
Project Doki Doki Phase 1 · Unit 08 / 100
What Do They Actually Need? The Critical Question